Windows PC
To use ENGAGE on a standard PC/Laptop, we recommend the following:
- Operating System: Windows 10 / 11
- Processor: Intel i5
- Memory: 8 GB RAM
- Storage: 9 GB available space
- Graphics Card: Nvidia GeForce GTX 970 or better. Must be a dedicated GPU if using a laptop
Android
To use ENGAGE on Android phones and tablets, we recommend the following minimum system requirements:
- Operating System: ENGAGE requires Android 7.1.1 or later
- Processor: Qualcomm Snapdragon 835 or better processor
- Memory: 8 GB of RAM
- Storage: 5 GB of available storage
Some older phones may experience issues with performance.
Meta
ENGAGE supports the following Meta devices:
- Quest 3
- Quest Pro
- Quest 2
- Rift S
Apple Vision Pro
Apple Vision Pro support is currenlty in development and will be availabe shortly. If you have questions on support feel free to contact us below.
Apple iOS
To use ENGAGE on an iPhone or an iPad, we recommend the following minimum system requirements:
- Operating System: iOS 13.0
- Processor: A11 chip or higher (iPhone 11 or higher spec models)
- Memory: 4 GB RAM
- Storage: 5 GB available space
Apple Mac
To use ENGAGE on an Apple Mac, we recommend the following:
- Operating System: Mojave (minimum)
- Processor: Intel i5, at least 2.0 GHZ and over 2 cores. (Please note: ENGAGE works on M1, M2, and M3 devices, BUT we currently don’t officially support them for technical reasons.)
- Memory:8 GB RAM
- Storage: 9 GB available space
- Graphics Card: Must be a dedicated GPU and minimum AMD Radeon Pro 560 4 GB
PICO
ENGAGE supports the following PICO devices:
- PICO 4 / Enterprise
- PICO Neo3/Pro/Pro Eye
HTC Vive
ENGAGE supports the following HTC Vive devices:
- Vive / Vive Pro
- Vive Cosmos / Elite
- Vive Focus 3
- Vive XR Elite
Lenovo VRX
SteamVR
ENGAGE fully supports Steam VR. This version can be used on Desktop PCs, Windows MR Devices and of course the Index VR device.
- Index VR
- Windows MR
- SteamVR Supported Devices
PC .exe
You can download a direct copy of our .exe here if you do not wish to use any of the stores. This version is for PC-based VR devices and standard desktop displays. It will default to standard display if no VR device is detected.